improvement: deactivate old presence code because it slows down sync
The problem is that for each sync, it creates a new rocksdb iterator for each room, and creating iterators is somewhat expensive
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1 changed files with 20 additions and 17 deletions
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@ -17,29 +17,32 @@ impl Service {
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/// make sure users outside these rooms can't see them.
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pub fn update_presence(
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&self,
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user_id: &UserId,
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room_id: &RoomId,
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presence: PresenceEvent,
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_user_id: &UserId,
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_room_id: &RoomId,
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_presence: PresenceEvent,
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) -> Result<()> {
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self.db.update_presence(user_id, room_id, presence)
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// self.db.update_presence(user_id, room_id, presence)
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Ok(())
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}
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/// Resets the presence timeout, so the user will stay in their current presence state.
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pub fn ping_presence(&self, user_id: &UserId) -> Result<()> {
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self.db.ping_presence(user_id)
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pub fn ping_presence(&self, _user_id: &UserId) -> Result<()> {
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// self.db.ping_presence(user_id)
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Ok(())
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}
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pub fn get_last_presence_event(
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&self,
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user_id: &UserId,
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room_id: &RoomId,
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_user_id: &UserId,
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_room_id: &RoomId,
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) -> Result<Option<PresenceEvent>> {
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let last_update = match self.db.last_presence_update(user_id)? {
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Some(last) => last,
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None => return Ok(None),
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};
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// let last_update = match self.db.last_presence_update(user_id)? {
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// Some(last) => last,
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// None => return Ok(None),
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// };
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self.db.get_presence_event(room_id, user_id, last_update)
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// self.db.get_presence_event(room_id, user_id, last_update)
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Ok(None)
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}
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/* TODO
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@ -111,12 +114,12 @@ impl Service {
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}*/
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/// Returns the most recent presence updates that happened after the event with id `since`.
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#[tracing::instrument(skip(self, since, room_id))]
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pub fn presence_since(
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&self,
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room_id: &RoomId,
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since: u64,
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_room_id: &RoomId,
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_since: u64,
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) -> Result<HashMap<OwnedUserId, PresenceEvent>> {
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self.db.presence_since(room_id, since)
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// self.db.presence_since(room_id, since)
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Ok(HashMap::new())
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}
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}
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