63 lines
2.1 KiB
Markdown
63 lines
2.1 KiB
Markdown
Reverse-PortForward V3
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This tool bypasses port restrictions of your router using some not-very-powerful
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server (a cheap 1€ vserver will suffice.)
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---
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### How to download it
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I will provide a windows and mac build shortly. Right now, I can only provide a linux
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build.
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All builds I make can be found in the
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[releases](https://github.com/tudbut/revpfw3/releases/latest).
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If my build doesn't work or your system doesn't have one, [install
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Rust](https://rustup.rs) and run `cargo install revpfw3` or `cargo install --git
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https://github.com/tudbut/revpfw3`.
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---
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### How to set it up:
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1. Buy some cheap server online, it will only need
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1. Enough disk space to run a 5MB program (I recommend about .5GB free after
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OS is installed)
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2. 50MB of free RAM or more (if you expect to have many clients connecting,
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use more RAM)
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3. Flexible port settings
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4. Not much CPU power, a single core definitely suffices.
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2. Download revpfw3 to it
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3. Run it like this: `revpfw3 server <port> <key>` (I recommend doing it in a
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loop)
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4. Download it to your destination as well (your PC, a raspi, etc)
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5. Run it like this: `revpfw3 client <ip of your bridge server> <port> localhost
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<port to redirect (on local machine)> <key>`
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6. To restart, end BOTH processes (remote and on your local server) and restart
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them.
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---
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### Applications and special features:
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- Minecraft servers tested and functional.
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- HTTP tested and functional.
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- Some third-party protocols tested and functional.
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- This is not an HTTP-Proxy. It will work with any TCP protocol that isn't
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reliant on TCPNODELAY.
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- No disconnects, even when the sockets stay open for hours.
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- Fast
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- Little ping increase in normal applications
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- A 1ms waiting delay before sending is built in to reduce stress and increase
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efficiency by waiting for further data.
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---
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### As a rust library
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Reverse-PortForward V3 supports being used as a library. `revpfw3::client` and
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`revpfw3::server` are public, so you can use those. Keep in mind they will panic
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when the connection to the corresponding client/server drops.
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