Improved Stack-Based Programming Language
bootstrap/META-INF | ||
examples | ||
.gitignore | ||
COPYING | ||
errorstream.isbpl | ||
file.isbpl | ||
hacks.isbpl | ||
iota.isbpl | ||
ISBPL.java | ||
LICENSE | ||
multi.isbpl | ||
README.md | ||
setup.sh | ||
std.isbpl | ||
stream.isbpl | ||
time.isbpl |
isbpl
Improved Stack-Based Programming Language
Incomplete, not currently compilable, only interpretable.
Stuff: TudbuT/isbpl-random-stuff
ISBPL is similar to Lisp:
(print (+ 1 (* 1 2)))
is the same as
2 1 * 1 + print
or
( ( ( 2 1 * ) 1 + ) print )
in both languages, this will print 3.
These examples used the print function, which does not exist by default, instead, puts should be used in combination with _string.
Objects, Functions, and Variables in ISBPL
OOP works like this:
- There are three separate function resolvers:
- Object
- Local
- (Multiple more levels determined by the frame height)
- Global
- They are executed in the order shown above
- The object resolver peeks onto the stack, gets the type of the object, and checks for methods on the type, if it finds one, it executes it
- The local resolver checks for functions defined in the current function, but not in any other function or area
- The global resolver checks for top-level functions, meaning ones that arent in any other function.
- Because variables are native functions under the hood, they are also called by the function resolvers
- Object-local variables are in a Table:
Type?->Instance?->ID?->Value
To call a method of an object:
parameter1 parameter2 etc object method
As explained above, methods are resolved separately, and it is therefore not required to define them in any other way.