helix-mods/helix-term/src/ui/menu.rs
Gokul Soumya efc2b4c77b
Refactor keyevent handling using key, ctrl macros (#1058)
Adds ctrl! and alt! macros (which existed before the big keymap
refactor) and uses them in event handling of Components. Note
that this converts crossterm's KeyEvent to our own KeyEvent on
each invocation of handle_event in Components.
2021-11-11 00:58:46 +09:00

311 lines
9.5 KiB
Rust

use crate::{
compositor::{Component, Compositor, Context, EventResult},
ctrl, key,
};
use crossterm::event::Event;
use tui::{buffer::Buffer as Surface, widgets::Table};
pub use tui::widgets::{Cell, Row};
use fuzzy_matcher::skim::SkimMatcherV2 as Matcher;
use fuzzy_matcher::FuzzyMatcher;
use helix_view::{graphics::Rect, Editor};
use tui::layout::Constraint;
pub trait Item {
fn sort_text(&self) -> &str;
fn filter_text(&self) -> &str;
fn label(&self) -> &str;
fn row(&self) -> Row;
}
pub struct Menu<T: Item> {
options: Vec<T>,
cursor: Option<usize>,
matcher: Box<Matcher>,
/// (index, score)
matches: Vec<(usize, i64)>,
widths: Vec<Constraint>,
callback_fn: Box<dyn Fn(&mut Editor, Option<&T>, MenuEvent)>,
scroll: usize,
size: (u16, u16),
viewport: (u16, u16),
recalculate: bool,
}
impl<T: Item> Menu<T> {
// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
// rendering)
pub fn new(
options: Vec<T>,
callback_fn: impl Fn(&mut Editor, Option<&T>, MenuEvent) + 'static,
) -> Self {
let mut menu = Self {
options,
matcher: Box::new(Matcher::default()),
matches: Vec::new(),
cursor: None,
widths: Vec::new(),
callback_fn: Box::new(callback_fn),
scroll: 0,
size: (0, 0),
viewport: (0, 0),
recalculate: true,
};
// TODO: scoring on empty input should just use a fastpath
menu.score("");
menu
}
pub fn score(&mut self, pattern: &str) {
// reuse the matches allocation
self.matches.clear();
self.matches.extend(
self.options
.iter()
.enumerate()
.filter_map(|(index, option)| {
let text = option.filter_text();
// TODO: using fuzzy_indices could give us the char idx for match highlighting
self.matcher
.fuzzy_match(text, pattern)
.map(|score| (index, score))
}),
);
// matches.sort_unstable_by_key(|(_, score)| -score);
self.matches
.sort_unstable_by_key(|(index, _score)| self.options[*index].sort_text());
// reset cursor position
self.cursor = None;
self.scroll = 0;
self.recalculate = true;
}
pub fn clear(&mut self) {
self.matches.clear();
// reset cursor position
self.cursor = None;
self.scroll = 0;
}
pub fn move_up(&mut self) {
let len = self.matches.len();
let max_index = len.saturating_sub(1);
let pos = self.cursor.map_or(max_index, |i| (i + max_index) % len) % len;
self.cursor = Some(pos);
self.adjust_scroll();
}
pub fn move_down(&mut self) {
let len = self.matches.len();
let pos = self.cursor.map_or(0, |i| i + 1) % len;
self.cursor = Some(pos);
self.adjust_scroll();
}
fn recalculate_size(&mut self, viewport: (u16, u16)) {
let n = self
.options
.first()
.map(|option| option.row().cells.len())
.unwrap_or_default();
let max_lens = self.options.iter().fold(vec![0; n], |mut acc, option| {
let row = option.row();
// maintain max for each column
for (acc, cell) in acc.iter_mut().zip(row.cells.iter()) {
let width = cell.content.width();
if width > *acc {
*acc = width;
}
}
acc
});
let len = max_lens.iter().sum::<usize>() + n + 1; // +1: reserve some space for scrollbar
let width = len.min(viewport.0 as usize);
self.widths = max_lens
.into_iter()
.map(|len| Constraint::Length(len as u16))
.collect();
let height = self.matches.len().min(10).min(viewport.1 as usize);
self.size = (width as u16, height as u16);
// adjust scroll offsets if size changed
self.adjust_scroll();
self.recalculate = false;
}
fn adjust_scroll(&mut self) {
let win_height = self.size.1 as usize;
if let Some(cursor) = self.cursor {
let mut scroll = self.scroll;
if cursor > (win_height + scroll).saturating_sub(1) {
// scroll down
scroll += cursor - (win_height + scroll).saturating_sub(1)
} else if cursor < scroll {
// scroll up
scroll = cursor
}
self.scroll = scroll;
}
}
pub fn selection(&self) -> Option<&T> {
self.cursor.and_then(|cursor| {
self.matches
.get(cursor)
.map(|(index, _score)| &self.options[*index])
})
}
pub fn is_empty(&self) -> bool {
self.matches.is_empty()
}
pub fn len(&self) -> usize {
self.matches.len()
}
}
use super::PromptEvent as MenuEvent;
impl<T: Item + 'static> Component for Menu<T> {
fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
let event = match event {
Event::Key(event) => event,
_ => return EventResult::Ignored,
};
let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
// remove the layer
compositor.pop();
})));
match event.into() {
// esc or ctrl-c aborts the completion and closes the menu
key!(Esc) | ctrl!('c') => {
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Abort);
return close_fn;
}
// arrow up/ctrl-p/shift-tab prev completion choice (including updating the doc)
key!(BackTab) | key!(Up) | ctrl!('p') | ctrl!('k') => {
self.move_up();
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
return EventResult::Consumed(None);
}
key!(Tab) | key!(Down) | ctrl!('n') | ctrl!('j') => {
// arrow down/ctrl-n/tab advances completion choice (including updating the doc)
self.move_down();
(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
return EventResult::Consumed(None);
}
key!(Enter) => {
if let Some(selection) = self.selection() {
(self.callback_fn)(cx.editor, Some(selection), MenuEvent::Validate);
}
return close_fn;
}
// KeyEvent {
// code: KeyCode::Char(c),
// modifiers: KeyModifiers::NONE,
// } => {
// self.insert_char(c);
// (self.callback_fn)(cx.editor, &self.line, MenuEvent::Update);
// }
// / -> edit_filter?
//
// enter confirms the match and closes the menu
// typing filters the menu
// if we run out of options the menu closes itself
_ => (),
}
// for some events, we want to process them but send ignore, specifically all input except
// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
// EventResult::Consumed(None)
EventResult::Ignored
}
fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
if viewport != self.viewport || self.recalculate {
self.recalculate_size(viewport);
}
Some(self.size)
}
fn render(&mut self, area: Rect, surface: &mut Surface, cx: &mut Context) {
let theme = &cx.editor.theme;
let style = theme
.try_get("ui.menu")
.unwrap_or_else(|| theme.get("ui.text"));
let selected = theme.get("ui.menu.selected");
let scroll = self.scroll;
let options: Vec<_> = self
.matches
.iter()
.map(|(index, _score)| {
// (index, self.options.get(*index).unwrap()) // get_unchecked
&self.options[*index] // get_unchecked
})
.collect();
let len = options.len();
let win_height = area.height as usize;
const fn div_ceil(a: usize, b: usize) -> usize {
(a + b - 1) / a
}
let scroll_height = std::cmp::min(div_ceil(win_height.pow(2), len), win_height as usize);
let scroll_line = (win_height - scroll_height) * scroll
/ std::cmp::max(1, len.saturating_sub(win_height));
let rows = options.iter().map(|option| option.row());
let table = Table::new(rows)
.style(style)
.highlight_style(selected)
.column_spacing(1)
.widths(&self.widths);
use tui::widgets::TableState;
table.render_table(
area,
surface,
&mut TableState {
offset: scroll,
selected: self.cursor,
},
);
for (i, _) in (scroll..(scroll + win_height).min(len)).enumerate() {
let is_marked = i >= scroll_line && i < scroll_line + scroll_height;
if is_marked {
let cell = surface.get_mut(area.x + area.width - 2, area.y + i as u16);
cell.set_symbol("");
// cell.set_style(selected);
// cell.set_style(if is_marked { selected } else { style });
}
}
}
}