c8e6857aff
Parser-combinators are one of the simpler tools for building ad-hoc parsers. They're a good fit because they are... * Small: each parser / parser-combinator is around 10 LOC. * Functional: helix_core strives to be a functional set of utilities usable throughout the rest of the editor. * Flexible: use them to build any sort of ad-hoc parser. In the child commit, we'll parse LSP Snippet syntax using these new parser combinators. Why not use an existing parser-combinator crate? Existing popular parser-combinator crates have histories of making breaking changes (for example nom and combine). > Implementation note: I tried to not introduce a new trait since the > types can be expressed in terms of `impl Fn`s. The trait is necessary > to build `seq` implementations without a proc macro though, and also > allows us to use `&'static str`s very conveniently: see the trait > implementation for `&'static str`. |
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.cargo | ||
.github | ||
book | ||
contrib | ||
docs | ||
helix-core | ||
helix-dap | ||
helix-loader | ||
helix-lsp | ||
helix-parsec | ||
helix-term | ||
helix-tui | ||
helix-vcs | ||
helix-view | ||
runtime | ||
xtask | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
.ignore | ||
base16_theme.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
default.nix | ||
flake.lock | ||
flake.nix | ||
grammars.nix | ||
languages.toml | ||
LICENSE | ||
logo.svg | ||
logo_dark.svg | ||
logo_light.svg | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
screenshot.png | ||
shell.nix | ||
theme.toml | ||
VERSION |
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @JakeHL for designing the logo!