8cb7cdfd7a
Completion requests are computed asynchronously to avoid common micro freezes while editing. This means that once a completion request completes, the state of the editor might have changed. Currently, there is a check to ensure we are still in insert mode. However, we also need to ensure that the view and document hasn't changed to avoid accidentally using a savepoint with the wrong view/document. Furthermore, the editor might request a new completion while the previous completion request hasn't complemented yet. This can lead to weird flickering or an outdated completion request replacing a newer completion that has already completed (the LSP server is not required to process completion requests in order). This change also needed to ensure determinism/linear ordering so that completion popup always correspond to the last completion request. |
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.cargo | ||
.github | ||
book | ||
contrib | ||
docs | ||
helix-core | ||
helix-dap | ||
helix-loader | ||
helix-lsp | ||
helix-parsec | ||
helix-term | ||
helix-tui | ||
helix-vcs | ||
helix-view | ||
runtime | ||
xtask | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
.ignore | ||
base16_theme.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
default.nix | ||
flake.lock | ||
flake.nix | ||
grammars.nix | ||
languages.toml | ||
LICENSE | ||
logo.svg | ||
logo_dark.svg | ||
logo_light.svg | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
screenshot.png | ||
shell.nix | ||
theme.toml | ||
VERSION |
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @JakeHL for designing the logo!