88d6f65239
* Use tree like structure to store keymaps * Allow multi key keymaps in config file * Allow multi key keymaps in insert mode * Make keymap state self contained * Add keymap! macro for ergonomic declaration * Add descriptions for editor commands * Allow keymap! to take multiple keys * Restore infobox display * Fix keymap merging and add infobox titles * Fix and add tests for keymaps * Clean up comments and apply suggestions * Allow trailing commas in keymap! * Remove mode suffixes from keymaps * Preserve order of keys when showing infobox * Make command descriptions smaller * Strip infobox title prefix from items * Strip infobox title prefix from items
30 lines
1.1 KiB
Rust
30 lines
1.1 KiB
Rust
use crate::compositor::{Component, Context};
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use helix_view::graphics::Rect;
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use helix_view::info::Info;
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use tui::buffer::Buffer as Surface;
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use tui::widgets::{Block, Borders, Widget};
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impl Component for Info {
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fn render(&self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
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let style = cx.editor.theme.get("ui.popup");
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let block = Block::default()
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.title(self.title.as_str())
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.borders(Borders::ALL)
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.border_style(style);
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let Info { width, height, .. } = self;
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let (w, h) = (*width + 2, *height + 2);
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// -2 to subtract command line + statusline. a bit of a hack, because of splits.
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let area = viewport.intersection(Rect::new(
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viewport.width.saturating_sub(w),
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viewport.height.saturating_sub(h + 2),
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w,
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h,
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));
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surface.clear_with(area, style);
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let Rect { x, y, .. } = block.inner(area);
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for (y, line) in (y..).zip(self.text.lines()) {
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surface.set_string(x, y, line, style);
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}
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block.render(area, surface);
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}
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}
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