8361de45dc
* Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com> |
||
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.github | ||
book | ||
contrib | ||
docs | ||
helix-core | ||
helix-lsp | ||
helix-syntax | ||
helix-term | ||
helix-tui | ||
helix-view | ||
runtime | ||
.envrc | ||
.gitignore | ||
.gitmodules | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
flake.lock | ||
flake.nix | ||
languages.toml | ||
LICENSE | ||
README.md | ||
rustfmt.toml | ||
screenshot.png | ||
shell.nix | ||
theme.toml | ||
TODO.md |
Helix
A kakoune / neovim inspired editor, written in Rust.
The editing model is very heavily based on kakoune; during development I found myself agreeing with most of kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to emacs) in wgpu or skulpin.
Installation
Note: Only certain languages have indentation definitions at the moment. Check
runtime/<lang>/
for indents.toml
.
We provide packaging for various distributions, but here's a quick method to build from source.
git clone --recurse-submodules --shallow-submodules -j8 https://github.com/helix-editor/helix
cd helix
cargo install --path helix-term
This will install the hx
binary to $HOME/.cargo/bin
.
Helix also needs it's runtime files so make sure to copy/symlink the runtime/
directory into the
config directory (for example ~/.config/helix/runtime
on Linux/macOS). This location can be overriden
via the HELIX_RUNTIME
environment variable.
Packages already solve this for you by wrapping the hx
binary with a wrapper
that sets the variable to the install dir.
NOTE: running via cargo also doesn't require setting explicit
HELIX_RUNTIME
path, it will automatically detect theruntime
directory in the project root.
MacOS
Helix can be installed on MacOS through homebrew via:
brew tap helix-editor/helix
brew install helix
Contributing
Contributors are very welcome! No contribution is too small and all contributions are valued.
Some suggestions to get started:
- You can look at the good first issue label on the issue tracker.
- Help with packaging on various distributions needed!
- To use print debugging to the
~/.cache/helix/helix.log
file, you must:- Print using
log::info!
,warn!
, orerror!
. (log::info!("helix!")
) - Pass the appropriate verbosity level option for the desired log level. (
hx -v <file>
for info, morev
s for higher severity inclusive)
- Print using
- If your preferred language is missing, integrating a tree-sitter grammar for it and defining syntax highlight queries for it is straight forward and doesn't require much knowledge of the internals.
We provide an architecture.md that should give you a good overview of the internals.
Getting help
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).