4418e17547
* reverse the dependency between helix-tui and helix-view by moving a fiew types to view * fix tests * clippy and format fixes Co-authored-by: Keith Simmons <keithsim@microsoft.com>
133 lines
4.5 KiB
Rust
133 lines
4.5 KiB
Rust
//! [tui](https://github.com/fdehau/tui-rs) is a library used to build rich
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//! terminal users interfaces and dashboards.
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//!
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//! ![](https://raw.githubusercontent.com/fdehau/tui-rs/master/assets/demo.gif)
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//!
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//! # Get started
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//!
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//! ## Adding `tui` as a dependency
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//!
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//! ```toml
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//! [dependencies]
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//! tui = "0.15"
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//! crossterm = "0.19"
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//! ```
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//!
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//! The same logic applies for all other available backends.
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//!
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//! ## Creating a `Terminal`
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//!
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//! Every application using `tui` should start by instantiating a `Terminal`. It is a light
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//! abstraction over available backends that provides basic functionalities such as clearing the
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//! screen, hiding the cursor, etc.
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//!
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//! ```rust,no_run
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//! use std::io;
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//! use helix_tui::Terminal;
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//! use helix_tui::backend::CrosstermBackend;
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//!
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//! fn main() -> Result<(), io::Error> {
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//! let stdout = io::stdout();
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//! let backend = CrosstermBackend::new(stdout);
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//! let mut terminal = Terminal::new(backend)?;
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//! Ok(())
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//! }
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//! ```
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//!
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//! You may also refer to the examples to find out how to create a `Terminal` for each available
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//! backend.
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//!
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//! ## Building a User Interface (UI)
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//!
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//! Every component of your interface will be implementing the `Widget` trait. The library comes
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//! with a predefined set of widgets that should meet most of your use cases. You are also free to
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//! implement your own.
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//!
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//! Each widget follows a builder pattern API providing a default configuration along with methods
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//! to customize them. The widget is then rendered using the `Frame::render_widget` which take
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//! your widget instance an area to draw to.
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//!
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//! The following example renders a block of the size of the terminal:
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//!
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//! ```rust,no_run
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//! use std::io;
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//! use crossterm::terminal;
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//! use helix_tui::Terminal;
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//! use helix_tui::backend::CrosstermBackend;
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//! use helix_tui::widgets::{Widget, Block, Borders};
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//! use helix_tui::layout::{Layout, Constraint, Direction};
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//!
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//! fn main() -> Result<(), io::Error> {
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//! terminal::enable_raw_mode().unwrap();
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//! let stdout = io::stdout();
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//! let backend = CrosstermBackend::new(stdout);
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//! let mut terminal = Terminal::new(backend)?;
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//! // terminal.draw(|f| {
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//! // let size = f.size();
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//! // let block = Block::default()
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//! // .title("Block")
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//! // .borders(Borders::ALL);
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//! // f.render_widget(block, size);
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//! // })?;
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//! Ok(())
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//! }
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//! ```
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//!
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//! ## Layout
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//!
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//! The library comes with a basic yet useful layout management object called `Layout`. As you may
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//! see below and in the examples, the library makes heavy use of the builder pattern to provide
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//! full customization. And `Layout` is no exception:
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//!
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//! ```rust,no_run
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//! use std::io;
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//! use crossterm::terminal;
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//! use helix_tui::Terminal;
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//! use helix_tui::backend::CrosstermBackend;
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//! use helix_tui::widgets::{Widget, Block, Borders};
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//! use helix_tui::layout::{Layout, Constraint, Direction};
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//!
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//! fn main() -> Result<(), io::Error> {
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//! terminal::enable_raw_mode().unwrap();
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//! let stdout = io::stdout();
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//! let backend = CrosstermBackend::new(stdout);
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//! let mut terminal = Terminal::new(backend)?;
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//! // terminal.draw(|f| {
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//! // let chunks = Layout::default()
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//! // .direction(Direction::Vertical)
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//! // .margin(1)
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//! // .constraints(
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//! // [
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//! // Constraint::Percentage(10),
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//! // Constraint::Percentage(80),
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//! // Constraint::Percentage(10)
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//! // ].as_ref()
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//! // )
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//! // .split(f.size());
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//! // let block = Block::default()
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//! // .title("Block")
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//! // .borders(Borders::ALL);
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//! // f.render_widget(block, chunks[0]);
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//! // let block = Block::default()
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//! // .title("Block 2")
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//! // .borders(Borders::ALL);
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//! // f.render_widget(block, chunks[1]);
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//! // })?;
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//! Ok(())
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//! }
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//! ```
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//!
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//! This let you describe responsive terminal UI by nesting layouts. You should note that by
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//! default the computed layout tries to fill the available space completely. So if for any reason
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//! you might need a blank space somewhere, try to pass an additional constraint and don't use the
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//! corresponding area.
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pub mod backend;
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pub mod buffer;
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pub mod layout;
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pub mod symbols;
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pub mod terminal;
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pub mod text;
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pub mod widgets;
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pub use self::terminal::{Terminal, TerminalOptions, Viewport};
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