efc2b4c77b
Adds ctrl! and alt! macros (which existed before the big keymap refactor) and uses them in event handling of Components. Note that this converts crossterm's KeyEvent to our own KeyEvent on each invocation of handle_event in Components.
146 lines
4.5 KiB
Rust
146 lines
4.5 KiB
Rust
use crate::{
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compositor::{Component, Compositor, Context, EventResult},
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ctrl, key,
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};
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use crossterm::event::Event;
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use tui::buffer::Buffer as Surface;
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use helix_core::Position;
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use helix_view::graphics::Rect;
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// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
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// a width/height hint. maybe Popup(Box<Component>)
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pub struct Popup<T: Component> {
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contents: T,
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position: Option<Position>,
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size: (u16, u16),
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scroll: usize,
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}
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impl<T: Component> Popup<T> {
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pub fn new(contents: T) -> Self {
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Self {
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contents,
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position: None,
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size: (0, 0),
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scroll: 0,
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}
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}
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pub fn set_position(&mut self, pos: Option<Position>) {
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self.position = pos;
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}
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pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) {
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let position = self
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.position
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.get_or_insert_with(|| cx.editor.cursor().0.unwrap_or_default());
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let (width, height) = self.size;
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// if there's a orientation preference, use that
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// if we're on the top part of the screen, do below
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// if we're on the bottom part, do above
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// -- make sure frame doesn't stick out of bounds
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let mut rel_x = position.col as u16;
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let mut rel_y = position.row as u16;
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if viewport.width <= rel_x + width {
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rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
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}
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// TODO: be able to specify orientation preference. We want above for most popups, below
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// for menus/autocomplete.
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if viewport.height > rel_y + height {
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rel_y += 1 // position below point
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} else {
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rel_y = rel_y.saturating_sub(height) // position above point
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}
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(rel_x, rel_y)
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}
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pub fn get_size(&self) -> (u16, u16) {
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(self.size.0, self.size.1)
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}
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pub fn scroll(&mut self, offset: usize, direction: bool) {
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if direction {
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self.scroll += offset;
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} else {
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self.scroll = self.scroll.saturating_sub(offset);
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}
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}
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pub fn contents(&self) -> &T {
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&self.contents
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}
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pub fn contents_mut(&mut self) -> &mut T {
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&mut self.contents
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}
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}
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impl<T: Component> Component for Popup<T> {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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let key = match event {
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Event::Key(event) => event,
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Event::Resize(_, _) => {
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// TODO: calculate inner area, call component's handle_event with that area
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return EventResult::Ignored;
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}
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_ => return EventResult::Ignored,
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};
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let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
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// remove the layer
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compositor.pop();
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})));
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match key.into() {
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// esc or ctrl-c aborts the completion and closes the menu
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key!(Esc) | ctrl!('c') => close_fn,
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ctrl!('d') => {
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self.scroll(self.size.1 as usize / 2, true);
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EventResult::Consumed(None)
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}
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ctrl!('u') => {
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self.scroll(self.size.1 as usize / 2, false);
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EventResult::Consumed(None)
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}
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_ => self.contents.handle_event(event, cx),
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}
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// for some events, we want to process them but send ignore, specifically all input except
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// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
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}
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fn required_size(&mut self, _viewport: (u16, u16)) -> Option<(u16, u16)> {
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let (width, height) = self
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.contents
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.required_size((120, 26)) // max width, max height
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.expect("Component needs required_size implemented in order to be embedded in a popup");
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self.size = (width, height);
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Some(self.size)
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}
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fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
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// trigger required_size so we recalculate if the child changed
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self.required_size((viewport.width, viewport.height));
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cx.scroll = Some(self.scroll);
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let (rel_x, rel_y) = self.get_rel_position(viewport, cx);
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// clip to viewport
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let area = viewport.intersection(Rect::new(rel_x, rel_y, self.size.0, self.size.1));
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// clear area
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let background = cx.editor.theme.get("ui.popup");
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surface.clear_with(area, background);
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self.contents.render(area, surface, cx);
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}
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}
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