The `file_picker_at_current_directory` command opens the file picker at
the current working directory (CWD). This can be useful when paired with
the built-in `:cd` command which changes the CWD.
It has been mapped to `space F` by default.
The search implementation would start searching at the next grapheme
boundary after the previous selection. In case the next occurence of the
needle is immediately after the current selection, this occurence would
not be found (without wraparound) because the first grapheme is skipped.
The correct approach is to use the ensure_grapheme_boundary functions instead
of using the functions that skip unconditionally to the next grapheme.
* WIP: Rework indentation system
* Add ComplexNode for context-aware indentation (including a proof of concept for assignment statements in rust)
* Add switch statements to Go indents.toml (fixes the second half of issue #1523)
Remove commented-out code
* Migrate all existing indentation queries.
Add more options to ComplexNode and use them to improve C/C++ indentation.
* Add comments & replace Option<Vec<_>> with Vec<_>
* Add more detailed documentation for tree-sitter indentation
* Improve code style in indent.rs
* Use tree-sitter queries for indentation instead of TOML config.
Migrate existing indent queries.
* Add documentation for the new indent queries.
Change xtask docgen to look for indents.scm instead of indents.toml
* Improve code style in indent.rs.
Fix an issue with the rust indent query.
* Move indentation test sources to separate files.
Add `#not-kind-eq?`, `#same-line?` and `#not-same-line` custom predicates.
Improve the rust and c indent queries.
* Fix indent test.
Improve rust indent queries.
* Move indentation tests to integration test folder.
* Improve code style in indent.rs.
Reuse tree-sitter cursors for indentation queries.
* Migrate HCL indent query
* Replace custom loading in indent tests with a designated languages.toml
* Update indent query file name for --health command.
* Fix single-space formatting in indent queries.
* Add explanation for unwrapping.
Co-authored-by: Triton171 <triton0171@gmail.com>
Currently match is finding the match based on the anchor rather than the
head (cursor) so this behavior is rather unexpected when user is doing
a match but a different item was matched instead when the selection is
more than one character.
* Fix bug with auto replacing components in compositor
This was last known to be working with 5995568c at the
time of commit, but now doesn't work with latest rust
stable.
The issue probably stems from using
std::any::type_name() for finding a component in the
compositor, for which the docs explicitly warn against
considering it as a unique identifier for types.
`replace_or_push()` takes a boxed `Component` and
passes it to `find_id()` which compares this with a
bare Component. `type_name()` returns `Box<T>` for
the former and `T` for latter and we have a false
negative. This has been solved by using a generics
instead of trait objects to pass in a `T: Component`
and then use it for comparison.
I'm not exactly sure how this worked fine at the
time of commit of 5995568c; maybe the internal
implementation of `type_name()` changed to properly
indicate indirection with Box.
* Do not compare by type name in compositor find_id
* Implement buffer-close-all
* Implement buffer-close-others
* Refactor all buffer close variants to use shared logic
* Fix clippy lint
* Docgen for new commands
* Shorten error message for attempting to close buffers that don't exist
* Refactor shared buffer methods to pass only editor, not whole compositor
* Switch signature of bulk buffer closing to use slice of DocumentIds
Addresses feedback that accepting an IntoIterator implementor is too
much for an internal. Also possibly saves some moving?
* Show infobox to hint textobjects with `mi` and `ma`
* Add note to infobox than any pair of characters will work too
The wording could probably be a little more clear, but I wanted to
keep it short but still accurate.
* Don't allocate a vec for the static help text
* Fix bug where `mi<esc>` would swallow next input and persist infobox
* Better help text for arbitrary pair matching in textobject selection
* Add way to add fake pending key data below status, use with `mi`/`ma`
This is a bit hacky as it makes use of global state which will end
up managed in multiple places, but has precedent in the way autoinfo
works. There should probably be a bigger refactor to handle this
kind of state better.
* Return early on anything other than `mi` and `ma` for autoinfo
* Remove "ascii" from help text with `mi` and `ma`
* Update helix-term/src/ui/editor.rs
Co-authored-by: Blaž Hrastnik <blaz@mxxn.io>
* impl auto pairs config
Implements configuration for which pairs of tokens get auto completed.
In order to help with this, the logic for when *not* to auto complete
has been generalized from a specific hardcoded list of characters to
simply testing if the next/prev char is alphanumeric.
It is possible to configure a global list of pairs as well as at the
language level. The language config will take precedence over the
global config.
* rename AutoPair -> Pair
* clean up insert_char command
* remove Rc
* remove some explicit cloning with another impl
* fix lint
* review comments
* global auto-pairs = false takes precedence over language settings
* make clippy happy
* print out editor config on startup
* move auto pairs accessor into Document
* rearrange auto pair doc comment
* use pattern in Froms
* Add Event::Used to use event callback without consuming
* Close popup if contents ignored event
* collect event results before executing callbacks
* don't add new result variant, use Ignored(..) instead
* break in match cases
* Make auto_close configurable
* fix merge
* auto close hover popups
* fix formatting
* feat(commands): command palette
Add new command to display command pallete that can be used
to discover and execute available commands.
Fixes: https://github.com/helix-editor/helix/issues/559
* Make picker take the whole context, not just editor
* Bind command pallete
* Typable commands also in the palette
* Show key bindings for commands
* Fix tests, small refactor
* Refactor keymap mapping, fix typo
* Ignore sequence key bindings for now
* Apply suggestions
* Fix lint issues in tests
* Fix after rebase
Co-authored-by: Blaž Hrastnik <blaz@mxxn.io>