Undo tree draft.
We keep a tree of transactions. This allows for persistent undo by simply serializing the changesets.
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7 changed files with 148 additions and 3 deletions
127
helix-core/src/history.rs
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127
helix-core/src/history.rs
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@ -0,0 +1,127 @@
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use crate::{ChangeSet, Rope, State, Transaction};
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/// Undo-tree style history store.
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pub struct History {
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revisions: Vec<Revision>,
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cursor: usize,
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//
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}
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#[derive(Debug)]
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struct Revision {
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// prev: usize,
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parent: usize,
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/// The transaction to revert to previous state.
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revert: Transaction,
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// selection before, selection after?
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}
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impl Default for History {
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fn default() -> Self {
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// Add a dummy root revision with empty transaction
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Self {
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revisions: vec![Revision {
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parent: 0,
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revert: Transaction::from(ChangeSet::new(&Rope::new())),
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}],
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cursor: 0,
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}
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}
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}
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impl History {
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pub fn commit_revision(&mut self, transaction: &Transaction, original: &State) {
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// TODO: store both directions
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// TODO: could store a single set if deletes also stored the text they delete
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let revert = transaction.invert(original);
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let new_cursor = self.revisions.len();
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self.revisions.push(Revision {
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parent: self.cursor,
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revert,
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});
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self.cursor = new_cursor;
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// TODO: child tracking too?
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}
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#[inline]
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pub fn at_root(&self) -> bool {
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self.cursor == 0
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}
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pub fn undo(&mut self, state: &mut State) {
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if self.at_root() {
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// We're at the root of undo, nothing to do.
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return;
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}
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let current_revision = &self.revisions[self.cursor];
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// unimplemented!("{:?}", revision);
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// unimplemented!("{:?}", state.doc().len_chars());
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// TODO: pass the return value through?
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let success = current_revision.revert.apply(state);
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if !success {
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panic!("Failed to apply undo!");
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}
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self.cursor = current_revision.parent;
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}
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pub fn redo(&mut self, state: &mut State) {
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let current_revision = &self.revisions[self.cursor];
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// TODO: pick the latest child
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// if !success {
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// panic!("Failed to apply undo!");
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// }
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unimplemented!()
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_undo_redo() {
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let mut history = History::default();
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let doc = Rope::from("hello");
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let mut state = State::new(doc);
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let transaction1 =
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Transaction::change(&state, vec![(5, 5, Some(" world!".into()))].into_iter());
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// Need to commit before applying!
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history.commit_revision(&transaction1, &state);
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transaction1.apply(&mut state);
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assert_eq!("hello world!", state.doc());
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// ---
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let transaction2 =
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Transaction::change(&state, vec![(6, 11, Some("世界".into()))].into_iter());
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// Need to commit before applying!
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history.commit_revision(&transaction2, &state);
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transaction2.apply(&mut state);
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assert_eq!("hello 世界!", state.doc());
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// ---
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history.undo(&mut state);
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assert_eq!("hello world!", state.doc());
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history.redo(&mut state);
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assert_eq!("hello 世界!", state.doc());
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history.undo(&mut state);
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history.undo(&mut state);
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assert_eq!("hello", state.doc());
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// undo at root is a no-op
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history.undo(&mut state);
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assert_eq!("hello", state.doc());
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}
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}
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@ -1,5 +1,6 @@
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#![allow(unused)]
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pub mod graphemes;
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mod history;
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pub mod macros;
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mod position;
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pub mod selection;
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@ -19,6 +20,7 @@ pub use selection::Range;
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pub use selection::Selection;
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pub use syntax::Syntax;
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pub use history::History;
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pub use state::State;
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pub use transaction::{Assoc, Change, ChangeSet, Transaction};
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@ -48,8 +48,8 @@ impl State {
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doc,
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selection: Selection::single(0, 0),
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mode: Mode::Normal,
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syntax: None,
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restore_cursor: false,
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syntax: None,
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}
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}
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@ -338,7 +338,7 @@ impl ChangeSet {
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/// Transaction represents a single undoable unit of changes. Several changes can be grouped into
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/// a single transaction.
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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pub struct Transaction {
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/// Changes made to the buffer.
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pub(crate) changes: ChangeSet,
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@ -417,3 +417,15 @@ pub fn delete_char_forward(view: &mut View, count: usize) {
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transaction.apply(&mut view.state);
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// TODO: need to store into history if successful
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}
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// Undo / Redo
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pub fn undo(view: &mut View, _count: usize) {
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view.history.undo(&mut view.state);
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// TODO: each command should simply return a Option<transaction>, then the higher level handles storing it?
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}
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pub fn redo(view: &mut View, _count: usize) {
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view.history.redo(&mut view.state);
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}
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@ -145,6 +145,8 @@ pub fn default() -> Keymaps {
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vec![key!('c')] => commands::change_selection,
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vec![key!('s')] => commands::split_selection_on_newline,
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vec![key!(';')] => commands::collapse_selection,
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vec![key!('u')] => commands::undo,
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vec![shift!('U')] => commands::redo,
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vec![Key {
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code: KeyCode::Esc,
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modifiers: Modifiers::NONE
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@ -5,12 +5,13 @@ use std::{borrow::Cow, path::PathBuf};
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use crate::theme::Theme;
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use helix_core::{
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graphemes::{grapheme_width, RopeGraphemes},
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Position, RopeSlice, State,
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History, Position, RopeSlice, State,
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};
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use tui::layout::Rect;
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pub struct View {
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pub state: State,
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pub history: History,
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pub first_line: usize,
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pub size: (u16, u16),
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pub theme: Theme, // TODO: share one instance
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first_line: 0,
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size, // TODO: pass in from term
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theme,
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history: History::default(),
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};
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Ok(view)
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