sort codeaction by their kind instead of alphabetically
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parent
ce399471f0
commit
8673c1ec0c
3 changed files with 70 additions and 25 deletions
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@ -452,16 +452,56 @@ pub fn code_action(cx: &mut Context) {
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cx.callback(
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future,
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move |editor, compositor, response: Option<lsp::CodeActionResponse>| {
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let actions = match response {
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let mut actions = match response {
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Some(a) => a,
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None => return,
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};
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if actions.is_empty() {
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editor.set_status("No code actions available");
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return;
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}
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let mut picker = ui::Menu::new(actions, (), move |editor, code_action, event| {
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// sort by CodeActionKind
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// this ensures that the most relevant codeactions (quickfix) show up first
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// while more situational commands (like refactors) show up later
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// this behaviour is modeled after the behaviour of vscode (editor/contrib/codeAction/browser/codeActionWidget.ts)
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let mut categories = vec![Vec::new(); 8];
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for action in actions.drain(..) {
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let category = match &action {
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lsp::CodeActionOrCommand::CodeAction(lsp::CodeAction {
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kind: Some(kind),
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..
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}) => {
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let mut components = kind.as_str().split('.');
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match components.next() {
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Some("quickfix") => 0,
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Some("refactor") => match components.next() {
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Some("extract") => 1,
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Some("inline") => 2,
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Some("rewrite") => 3,
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Some("move") => 4,
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Some("surround") => 5,
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_ => 7,
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},
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Some("source") => 6,
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_ => 7,
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}
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}
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_ => 7,
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};
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categories[category].push(action);
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}
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for category in categories {
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actions.extend(category.into_iter())
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}
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let mut picker =
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ui::Menu::new(actions, false, (), move |editor, code_action, event| {
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if event != PromptEvent::Validate {
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return;
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}
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@ -97,7 +97,7 @@ impl Completion {
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start_offset: usize,
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trigger_offset: usize,
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) -> Self {
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let menu = Menu::new(items, (), move |editor: &mut Editor, item, event| {
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let menu = Menu::new(items, true, (), move |editor: &mut Editor, item, event| {
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fn item_to_transaction(
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doc: &Document,
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item: &CompletionItem,
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@ -74,6 +74,7 @@ impl<T: Item> Menu<T> {
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// rendering)
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pub fn new(
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options: Vec<T>,
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sort: bool,
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editor_data: <T as Item>::Data,
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callback_fn: impl Fn(&mut Editor, Option<&T>, MenuEvent) + 'static,
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) -> Self {
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@ -91,8 +92,12 @@ impl<T: Item> Menu<T> {
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recalculate: true,
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};
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if sort {
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// TODO: scoring on empty input should just use a fastpath
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menu.score("");
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} else {
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menu.matches = (0..menu.options.len()).map(|i| (i, 0)).collect();
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}
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menu
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}
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