use partition_point instead of binary_search_by

Using `partition_point` ensures we always find the first entry.
With binary search it is "random" (deterministic but implementation
specific) which index is retruned if there are multiple equal elements.
`partition_point` was added to the standard library to cover extactly
the usecase here.
This commit is contained in:
Pascal Kuthe 2023-03-22 18:38:32 +01:00 committed by Blaž Hrastnik
parent 72b9311678
commit 7cf448eb5b

View file

@ -1,5 +1,4 @@
use std::cell::Cell;
use std::convert::identity;
use std::ops::Range;
use std::rc::Rc;
@ -113,9 +112,7 @@ impl<A, M> Layer<A, M> {
pub fn reset_pos(&self, char_idx: usize, get_char_idx: impl Fn(&A) -> usize) {
let new_index = self
.annotations
.binary_search_by_key(&char_idx, get_char_idx)
.unwrap_or_else(identity);
.partition_point(|annot| get_char_idx(annot) < char_idx);
self.current_index.set(new_index);
}