174 lines
4.4 KiB
Rust
174 lines
4.4 KiB
Rust
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use crate::View;
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use slotmap::{DefaultKey as Key, HopSlotMap};
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use tui::layout::Rect;
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// the dimensions are recomputed on windo resize/tree change.
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//
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pub struct Tree {
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root: Key,
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// (container, index inside the container)
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current: (Key, usize),
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pub focus: Key,
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fullscreen: bool,
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area: Rect,
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nodes: HopSlotMap<Key, Node>,
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// used for traversals
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stack: Vec<(Key, Rect)>,
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}
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pub enum Node {
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View(Box<View>),
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Container(Box<Container>),
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}
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impl Node {
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pub fn container(area: Rect) -> Self {
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Self::Container(Box::new(Container::new()))
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}
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pub fn view(view: View) -> Self {
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Self::View(Box::new(view))
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}
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}
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// TODO: screen coord to container + container coordinate helpers
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pub enum Layout {
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Horizontal,
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Vertical,
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// could explore stacked/tabbed
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}
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pub struct Container {
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layout: Layout,
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children: Vec<Key>,
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area: Rect,
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}
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impl Container {
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pub fn new() -> Self {
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Self {
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layout: Layout::Horizontal,
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children: Vec::new(),
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area: Rect::default(),
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}
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}
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}
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impl Tree {
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pub fn new(area: Rect) -> Self {
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let root = Node::container(area);
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let mut nodes = HopSlotMap::new();
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let root = nodes.insert(root);
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Self {
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root,
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current: (root, 0),
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focus: Key::default(),
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fullscreen: false,
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area,
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nodes,
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stack: Vec::new(),
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}
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}
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pub fn insert(&mut self, view: View) -> Key {
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let node = self.nodes.insert(Node::view(view));
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let (id, pos) = self.current;
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let container = match &mut self.nodes[id] {
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Node::Container(container) => container,
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_ => unreachable!(),
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};
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// insert node after the current item if there is children already
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let pos = if container.children.is_empty() {
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pos
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} else {
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pos + 1
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};
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container.children.insert(pos, node);
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// focus the new node
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self.current = (id, pos);
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self.focus = node;
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// recalculate all the sizes
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self.traverse();
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node
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}
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pub fn views(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
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let focus = self.focus;
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self.nodes
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.iter_mut()
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.filter_map(move |(key, node)| match node {
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Node::View(view) => Some((view.as_mut(), focus == key)),
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Node::Container(..) => None,
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})
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}
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pub fn get(&self, index: Key) -> &View {
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match &self.nodes[index] {
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Node::View(view) => view,
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_ => unreachable!(),
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}
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}
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pub fn get_mut(&mut self, index: Key) -> &mut View {
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match &mut self.nodes[index] {
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Node::View(view) => view,
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_ => unreachable!(),
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}
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}
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pub fn resize(&mut self, area: Rect) {
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self.area = area;
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self.traverse();
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}
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pub fn traverse(&mut self) {
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self.stack.push((self.root, self.area));
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// take the area
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// fetch the node
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// a) node is view, give it whole area
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// b) node is container, calculate areas for each child and push them on the stack
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while let Some((key, area)) = self.stack.pop() {
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let node = &mut self.nodes[key];
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match node {
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Node::View(view) => {
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// debug!!("setting view area {:?}", area);
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view.area = area;
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} // TODO: call f()
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Node::Container(container) => {
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// debug!!("setting container area {:?}", area);
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container.area = area;
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match container.layout {
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Layout::Vertical => unimplemented!(),
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Layout::Horizontal => {
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let len = container.children.len() as u16;
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let width = area.width / len;
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let mut child_x = area.x;
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for (_i, child) in container.children.iter().enumerate() {
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let area = Rect::new(child_x, area.y, width, area.height);
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child_x += width;
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self.stack.push((*child, area));
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}
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}
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}
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}
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}
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}
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}
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}
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