helix-mods/helix-view/src/tree.rs

174 lines
4.4 KiB
Rust
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use crate::View;
use slotmap::{DefaultKey as Key, HopSlotMap};
use tui::layout::Rect;
// the dimensions are recomputed on windo resize/tree change.
//
pub struct Tree {
root: Key,
// (container, index inside the container)
current: (Key, usize),
pub focus: Key,
fullscreen: bool,
area: Rect,
nodes: HopSlotMap<Key, Node>,
// used for traversals
stack: Vec<(Key, Rect)>,
}
pub enum Node {
View(Box<View>),
Container(Box<Container>),
}
impl Node {
pub fn container(area: Rect) -> Self {
Self::Container(Box::new(Container::new()))
}
pub fn view(view: View) -> Self {
Self::View(Box::new(view))
}
}
// TODO: screen coord to container + container coordinate helpers
pub enum Layout {
Horizontal,
Vertical,
// could explore stacked/tabbed
}
pub struct Container {
layout: Layout,
children: Vec<Key>,
area: Rect,
}
impl Container {
pub fn new() -> Self {
Self {
layout: Layout::Horizontal,
children: Vec::new(),
area: Rect::default(),
}
}
}
impl Tree {
pub fn new(area: Rect) -> Self {
let root = Node::container(area);
let mut nodes = HopSlotMap::new();
let root = nodes.insert(root);
Self {
root,
current: (root, 0),
focus: Key::default(),
fullscreen: false,
area,
nodes,
stack: Vec::new(),
}
}
pub fn insert(&mut self, view: View) -> Key {
let node = self.nodes.insert(Node::view(view));
let (id, pos) = self.current;
let container = match &mut self.nodes[id] {
Node::Container(container) => container,
_ => unreachable!(),
};
// insert node after the current item if there is children already
let pos = if container.children.is_empty() {
pos
} else {
pos + 1
};
container.children.insert(pos, node);
// focus the new node
self.current = (id, pos);
self.focus = node;
// recalculate all the sizes
self.traverse();
node
}
pub fn views(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
let focus = self.focus;
self.nodes
.iter_mut()
.filter_map(move |(key, node)| match node {
Node::View(view) => Some((view.as_mut(), focus == key)),
Node::Container(..) => None,
})
}
pub fn get(&self, index: Key) -> &View {
match &self.nodes[index] {
Node::View(view) => view,
_ => unreachable!(),
}
}
pub fn get_mut(&mut self, index: Key) -> &mut View {
match &mut self.nodes[index] {
Node::View(view) => view,
_ => unreachable!(),
}
}
pub fn resize(&mut self, area: Rect) {
self.area = area;
self.traverse();
}
pub fn traverse(&mut self) {
self.stack.push((self.root, self.area));
// take the area
// fetch the node
// a) node is view, give it whole area
// b) node is container, calculate areas for each child and push them on the stack
while let Some((key, area)) = self.stack.pop() {
let node = &mut self.nodes[key];
match node {
Node::View(view) => {
// debug!!("setting view area {:?}", area);
view.area = area;
} // TODO: call f()
Node::Container(container) => {
// debug!!("setting container area {:?}", area);
container.area = area;
match container.layout {
Layout::Vertical => unimplemented!(),
Layout::Horizontal => {
let len = container.children.len() as u16;
let width = area.width / len;
let mut child_x = area.x;
for (_i, child) in container.children.iter().enumerate() {
let area = Rect::new(child_x, area.y, width, area.height);
child_x += width;
self.stack.push((*child, area));
}
}
}
}
}
}
}
}