Allow client to load history on newly joined rooms
On /sync, check if a room is a new join between `since` parameter and now. If it's a newly joined room, set the limited flag to true, which will force the client to load room messages via the `/messages` endpoint. On `master`, I could not reproduce the messages not showing to others when joining after being invited. Fixes #39
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parent
8f6b446193
commit
9269f009db
1 changed files with 6 additions and 6 deletions
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@ -2149,13 +2149,13 @@ pub fn sync_route(
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let mut send_member_count = false;
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let mut send_member_count = false;
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let mut send_full_state = false;
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let mut joined_since_last_sync = false;
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let mut send_notification_counts = false;
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let mut send_notification_counts = false;
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for pdu in &pdus {
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for pdu in &pdus {
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send_notification_counts = true;
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send_notification_counts = true;
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if pdu.kind == EventType::RoomMember {
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if pdu.kind == EventType::RoomMember {
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send_member_count = true;
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send_member_count = true;
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if !send_full_state && pdu.state_key == Some(user_id.to_string()) {
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if !joined_since_last_sync && pdu.state_key == Some(user_id.to_string()) {
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let content = serde_json::from_value::<
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let content = serde_json::from_value::<
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EventJson<ruma::events::room::member::MemberEventContent>,
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EventJson<ruma::events::room::member::MemberEventContent>,
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>(pdu.content.clone())
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>(pdu.content.clone())
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@ -2163,8 +2163,8 @@ pub fn sync_route(
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.deserialize()
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.deserialize()
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.unwrap();
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.unwrap();
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if content.membership == ruma::events::room::member::MembershipState::Join {
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if content.membership == ruma::events::room::member::MembershipState::Join {
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send_full_state = true;
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joined_since_last_sync = true;
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// Both send_member_count and send_full_state are set. There's nothing more
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// Both send_member_count and joined_since_last_sync are set. There's nothing more
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// to do
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// to do
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break;
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break;
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}
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}
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@ -2338,13 +2338,13 @@ pub fn sync_route(
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notification_count,
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notification_count,
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},
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},
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timeline: sync_events::Timeline {
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timeline: sync_events::Timeline {
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limited: if limited { Some(limited) } else { None },
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limited: if limited || joined_since_last_sync { Some(true) } else { None },
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prev_batch,
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prev_batch,
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events: room_events,
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events: room_events,
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},
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},
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// TODO: state before timeline
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// TODO: state before timeline
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state: sync_events::State {
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state: sync_events::State {
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events: if send_full_state {
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events: if joined_since_last_sync {
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state
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state
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.into_iter()
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.into_iter()
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.map(|(_, pdu)| pdu.to_state_event())
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.map(|(_, pdu)| pdu.to_state_event())
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