add englishy mode to bookfill
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/ Build BaseBand DSM & Broadway (push) Successful in 2m41s
All checks were successful
/ Build BaseBand DSM & Broadway (push) Successful in 2m41s
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1 changed files with 12 additions and 1 deletions
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@ -3,6 +3,7 @@ package de.com.baseband.client.feature.modules.ingame;
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import de.com.baseband.client.BaseBand;
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import de.com.baseband.client.feature.Feature;
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import de.com.baseband.client.feature.category.Ingame;
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import de.com.baseband.client.registry.annotation.Config;
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import de.com.baseband.client.registry.annotation.Description;
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import de.com.baseband.client.util.adapt.FieldFinder;
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import net.minecraft.client.gui.GuiScreenBook;
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@ -12,6 +13,11 @@ import java.lang.reflect.InvocationTargetException;
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@Ingame
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@Description("Automatically fills books you open with random characters.")
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public class BookFill extends Feature {
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@Config("English")
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@Description("Make the books english-y instead of all-unicode")
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public boolean alphanumeric = false;
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@Override
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public String toString() {
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return "BookFill";
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@ -28,9 +34,14 @@ public class BookFill extends Feature {
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}
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}
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private static final char[] ENGLISH = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.-!+#?\"/%&()*'<>".toCharArray();
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private String randomString() {
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StringBuilder builder = new StringBuilder(255);
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for (int i = 0; i < 256; i++) {
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if(alphanumeric) {
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builder.append(ENGLISH[BaseBand.RANDOM.nextInt(ENGLISH.length)]);
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} else
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builder.append((char) (BaseBand.RANDOM.nextInt(Character.MAX_VALUE - 256) + 256));
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}
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return builder.toString();
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