improve PlayerSelector rendering consistency
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/ Build BaseBand DSM & Broadway (push) Successful in 2m38s
All checks were successful
/ Build BaseBand DSM & Broadway (push) Successful in 2m38s
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1 changed files with 1 additions and 2 deletions
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@ -102,8 +102,7 @@ public class PlayerSelector extends Feature {
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private void renderOptions(int x, int y) {
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private void renderOptions(int x, int y) {
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if(Keyboard.isKeyDown(Keyboard.KEY_LEFT))
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if(Keyboard.isKeyDown(Keyboard.KEY_LEFT))
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mode = Mode.LIST;
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mode = Mode.LIST;
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mc.fontRenderer.drawStringWithShadow(" Select with enter", x, y, 0xffffffff);
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mc.fontRenderer.drawStringWithShadow(" Select with enter", x, y - mc.fontRenderer.FONT_HEIGHT, 0xffffffff);
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y += mc.fontRenderer.FONT_HEIGHT;
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y += -Math.min(optionCursor - 5, 0) * mc.fontRenderer.FONT_HEIGHT;
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y += -Math.min(optionCursor - 5, 0) * mc.fontRenderer.FONT_HEIGHT;
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for (int i = Math.max(0, optionCursor - 5); i < Math.min(options.size(), optionCursor + 6); i++) {
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for (int i = Math.max(0, optionCursor - 5); i < Math.min(options.size(), optionCursor + 6); i++) {
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