add reach setting to fill module
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/ Build BaseBand DSM & Broadway (push) Successful in 2m14s
All checks were successful
/ Build BaseBand DSM & Broadway (push) Successful in 2m14s
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1 changed files with 7 additions and 2 deletions
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@ -35,6 +35,11 @@ public class Fill extends Feature {
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@Range("1..5")
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public int iterations = 1;
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@Config("Range")
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@Description("How far a block can be to be until it will be considered unreachable")
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@Range("1..6@0.25")
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public float range = 3;
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@Config("Rotate")
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@Description("Faces the block that is being acted on.")
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public boolean rotate = false;
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@ -70,8 +75,8 @@ public class Fill extends Feature {
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// loop through intersection of box around player and the selection
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Vec3d eyePos = mc.player.getPositionEyes(1);
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BlockPos pBoxMin = new BlockPos(eyePos.add(-4, -4, -4));
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BlockPos pBoxMax = new BlockPos(eyePos.add(4, 4, 4));
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BlockPos pBoxMin = new BlockPos(eyePos.add(-range, -range, -range));
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BlockPos pBoxMax = new BlockPos(eyePos.add(range, range, range));
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BlockPos selectMin = Select.selection.pos1;
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BlockPos selectMax = Select.selection.pos2;
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int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX());
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