add reach setting to fill module
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This commit is contained in:
Daniella / Tove 2024-06-19 19:09:55 +02:00
parent 3fff520938
commit a9f1d8f6c0
Signed by: TudbuT
GPG key ID: B3CF345217F202D3

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@ -35,6 +35,11 @@ public class Fill extends Feature {
@Range("1..5")
public int iterations = 1;
@Config("Range")
@Description("How far a block can be to be until it will be considered unreachable")
@Range("1..6@0.25")
public float range = 3;
@Config("Rotate")
@Description("Faces the block that is being acted on.")
public boolean rotate = false;
@ -70,8 +75,8 @@ public class Fill extends Feature {
// loop through intersection of box around player and the selection
Vec3d eyePos = mc.player.getPositionEyes(1);
BlockPos pBoxMin = new BlockPos(eyePos.add(-4, -4, -4));
BlockPos pBoxMax = new BlockPos(eyePos.add(4, 4, 4));
BlockPos pBoxMin = new BlockPos(eyePos.add(-range, -range, -range));
BlockPos pBoxMax = new BlockPos(eyePos.add(range, range, range));
BlockPos selectMin = Select.selection.pos1;
BlockPos selectMax = Select.selection.pos2;
int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX());