fix some seedoverlay bugs
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parent
fb554d71cf
commit
8b8473ffa2
3 changed files with 21 additions and 13 deletions
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@ -55,11 +55,11 @@ public class AutoTotem extends Feature {
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/// GATES END
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@Config("Render totem amount in HUD")
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@Description("Renders the Totem Count Above the Offhand.")
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@Description("Renders the Totem Count above the Offhand.")
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public boolean renderTotemCountHud = false;
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@Config("Render totem amount in ModuleList")
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@Description("Renders the Totem Count in the HUD as metadata.")
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@Config("Show totem amount in ModuleList")
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@Description("Shows the Totem Count in the HUD as status.")
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public boolean renderTotemCountModuleList = true;
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@Config("Mode")
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@ -130,7 +130,7 @@ public class SeedOverlay extends Feature {
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backBuffer[x][0][z] = 0x800000ff;
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}
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}
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GlobalUtil.LOGGER.info("Filled buffer with test state.");
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GlobalUtil.LOGGER.info("Filled buffer with unloaded state.");
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BaseBand.notify("Render buffer created. Starting...");
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setEnabled(true);
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}, this + " init").start();
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@ -160,8 +160,6 @@ public class SeedOverlay extends Feature {
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generator.stop();
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}
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canSetRD = true;
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genOverworld.destroy();
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genNether.destroy();
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genEnd.destroy();
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@ -171,6 +169,9 @@ public class SeedOverlay extends Feature {
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bufferPosition = null;
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frontBuffer = null;
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backBuffer = null;
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canSetRD = true;
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GlobalUtil.LOGGER.info("SeedOverlay completely disabled.");
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}, this + " stopper").start();
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}
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@ -278,7 +279,7 @@ public class SeedOverlay extends Feature {
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backBuffer[x][0][z] = 0x800000ff;
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continue;
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}
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if(rc.isEmpty() || !rc.isTerrainPopulated())
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if(rc.isEmpty())
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continue;
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for (int y = 0; y < backBuffer[x].length; y++) {
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Block oBlock = c.getBlockState(x, y, z).getBlock();
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@ -16,6 +16,7 @@ import net.minecraft.world.DimensionType;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.EmptyChunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkGeneratorEnd;
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import net.minecraft.world.gen.ChunkGeneratorHell;
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@ -88,13 +89,19 @@ public class SimpleWorldGenerator implements IChunkProvider {
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}
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public synchronized Chunk gen(int x, int z) {
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Chunk chunk = generator.generateChunk(x, z);
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loaded.put(chunk.getPos(), chunk);
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chunk.onLoad();
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chunk.populate(this, generator);
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chunk.onTick(true);
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try {
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Chunk chunk = generator.generateChunk(x, z);
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loaded.put(chunk.getPos(), chunk);
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try {
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chunk.onLoad();
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chunk.populate(this, generator);
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chunk.onTick(true);
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} catch(Exception ignored) {}
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return chunk;
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return chunk;
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} catch(Exception e) {
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return new EmptyChunk(world, x, z);
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}
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}
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