fix Fill module having too much reach, the second
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This commit is contained in:
Daniella / Tove 2024-06-19 19:07:42 +02:00
parent afcd3b3629
commit 3fff520938
Signed by: TudbuT
GPG key ID: B3CF345217F202D3

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@ -70,8 +70,8 @@ public class Fill extends Feature {
// loop through intersection of box around player and the selection // loop through intersection of box around player and the selection
Vec3d eyePos = mc.player.getPositionEyes(1); Vec3d eyePos = mc.player.getPositionEyes(1);
BlockPos pBoxMin = new BlockPos(eyePos.add(-4.5, -4.5, -4.5)); BlockPos pBoxMin = new BlockPos(eyePos.add(-4, -4, -4));
BlockPos pBoxMax = new BlockPos(eyePos.add(4.5, 4.5, 4.5)); BlockPos pBoxMax = new BlockPos(eyePos.add(4, 4, 4));
BlockPos selectMin = Select.selection.pos1; BlockPos selectMin = Select.selection.pos1;
BlockPos selectMax = Select.selection.pos2; BlockPos selectMax = Select.selection.pos2;
int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX()); int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX());