fix Fill module having too much reach, the second
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/ Build BaseBand DSM & Broadway (push) Successful in 2m10s
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/ Build BaseBand DSM & Broadway (push) Successful in 2m10s
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1 changed files with 2 additions and 2 deletions
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@ -70,8 +70,8 @@ public class Fill extends Feature {
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// loop through intersection of box around player and the selection
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// loop through intersection of box around player and the selection
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Vec3d eyePos = mc.player.getPositionEyes(1);
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Vec3d eyePos = mc.player.getPositionEyes(1);
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BlockPos pBoxMin = new BlockPos(eyePos.add(-4.5, -4.5, -4.5));
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BlockPos pBoxMin = new BlockPos(eyePos.add(-4, -4, -4));
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BlockPos pBoxMax = new BlockPos(eyePos.add(4.5, 4.5, 4.5));
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BlockPos pBoxMax = new BlockPos(eyePos.add(4, 4, 4));
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BlockPos selectMin = Select.selection.pos1;
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BlockPos selectMin = Select.selection.pos1;
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BlockPos selectMax = Select.selection.pos2;
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BlockPos selectMax = Select.selection.pos2;
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int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX());
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int minX = Math.max(pBoxMin.getX(), selectMin.getX()), maxX = Math.min(pBoxMax.getX(), selectMax.getX());
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