make ESP properly offset bounding boxes
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/ Build BaseBand DSM & Broadway (push) Successful in 2m12s
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/ Build BaseBand DSM & Broadway (push) Successful in 2m12s
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@ -93,7 +93,7 @@ public class ESP extends Feature {
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// this is a fuck
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// getRenderBoundingBox often falls back to bullshit like INFINITE BOUNDING BOXES.
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BlockPos pos = entity.getPos();
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renderer.accept(mc.world.getBlockState(pos).getBoundingBox(mc.world, pos));
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renderer.accept(mc.world.getBlockState(pos).getBoundingBox(mc.world, pos).offset(pos));
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}
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}
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}
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