actually compile Inventory in
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/ Build BaseBand DSM & Broadway (push) Successful in 2m35s

This commit is contained in:
Daniella / Tove 2024-06-25 20:30:25 +02:00
parent 1baf2709b8
commit 053b4e71b6
Signed by: TudbuT
GPG key ID: B3CF345217F202D3
3 changed files with 10 additions and 4 deletions

View file

@ -7,6 +7,7 @@ import de.com.baseband.client.feature.modules.chat.*;
import de.com.baseband.client.feature.modules.client.*;
import de.com.baseband.client.feature.modules.combat.AutoKill;
import de.com.baseband.client.feature.modules.combat.AutoTotem;
import de.com.baseband.client.feature.modules.experimental.Inventory;
import de.com.baseband.client.feature.modules.experimental.NoParticles;
import de.com.baseband.client.feature.modules.experimental.PlayerSelector;
import de.com.baseband.client.feature.modules.movement.*;
@ -64,6 +65,7 @@ public class Setup {
new InteractionTweaks.CeilingInteract(),
new InteractionTweaks.FastBreak(),
new InteractionTweaks.FastUse(),
new Inventory(),
new MidClick(),
new Nametags(),
new NoFall(),

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@ -8,7 +8,7 @@ import de.com.baseband.client.registry.annotation.Description;
import net.minecraft.network.play.client.CPacketCloseWindow;
@Experimental
public class InventoryUtils extends Feature {
public class Inventory extends Feature {
@Config("XCarry")
@Description("Allows you to put stuff into your crafting slots!")

View file

@ -2,13 +2,17 @@ package de.com.baseband.client.feature.modules.experimental;
import de.com.baseband.client.feature.Feature;
import de.com.baseband.client.feature.category.Experimental;
import de.com.baseband.client.feature.modules.render.HUD;
import de.com.baseband.client.registry.annotation.Requires;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Experimental
@Requires(HUD.class)
public class PlayerSelector extends Feature {
@SubscribeEvent
public void text(RenderGameOverlayEvent.Text e) {
}
@Override
public String toString() {
return "PlayerSelector";