actually compile Inventory in
All checks were successful
/ Build BaseBand DSM & Broadway (push) Successful in 2m35s
All checks were successful
/ Build BaseBand DSM & Broadway (push) Successful in 2m35s
This commit is contained in:
parent
1baf2709b8
commit
053b4e71b6
3 changed files with 10 additions and 4 deletions
|
@ -7,6 +7,7 @@ import de.com.baseband.client.feature.modules.chat.*;
|
|||
import de.com.baseband.client.feature.modules.client.*;
|
||||
import de.com.baseband.client.feature.modules.combat.AutoKill;
|
||||
import de.com.baseband.client.feature.modules.combat.AutoTotem;
|
||||
import de.com.baseband.client.feature.modules.experimental.Inventory;
|
||||
import de.com.baseband.client.feature.modules.experimental.NoParticles;
|
||||
import de.com.baseband.client.feature.modules.experimental.PlayerSelector;
|
||||
import de.com.baseband.client.feature.modules.movement.*;
|
||||
|
@ -64,6 +65,7 @@ public class Setup {
|
|||
new InteractionTweaks.CeilingInteract(),
|
||||
new InteractionTweaks.FastBreak(),
|
||||
new InteractionTweaks.FastUse(),
|
||||
new Inventory(),
|
||||
new MidClick(),
|
||||
new Nametags(),
|
||||
new NoFall(),
|
||||
|
|
|
@ -8,7 +8,7 @@ import de.com.baseband.client.registry.annotation.Description;
|
|||
import net.minecraft.network.play.client.CPacketCloseWindow;
|
||||
|
||||
@Experimental
|
||||
public class InventoryUtils extends Feature {
|
||||
public class Inventory extends Feature {
|
||||
|
||||
@Config("XCarry")
|
||||
@Description("Allows you to put stuff into your crafting slots!")
|
|
@ -2,13 +2,17 @@ package de.com.baseband.client.feature.modules.experimental;
|
|||
|
||||
import de.com.baseband.client.feature.Feature;
|
||||
import de.com.baseband.client.feature.category.Experimental;
|
||||
import de.com.baseband.client.feature.modules.render.HUD;
|
||||
import de.com.baseband.client.registry.annotation.Requires;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
@Experimental
|
||||
@Requires(HUD.class)
|
||||
public class PlayerSelector extends Feature {
|
||||
|
||||
@SubscribeEvent
|
||||
public void text(RenderGameOverlayEvent.Text e) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "PlayerSelector";
|
||||
|
|
Loading…
Add table
Reference in a new issue